AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in South Africa, Q3 2021
In Q3 2021, the top city building games on Android in South Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared.
In Q3 2021, the top city building games on Android in South Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a significant increase in weekly downloads, starting from 21 in late July and peaking at 10.4K in early September, before dipping to 2.9K by the end of the quarter. Weekly revenue followed a similar upward trajectory, starting at $4 and reaching $19 by late September. Active users also saw a substantial rise, starting from 16 in late July and peaking at 18.3K in mid-September, though it dropped to 6.6K by the end of the quarter.
SimCity BuildIt by Electronic Arts experienced steady weekly revenue, peaking at $2.8K in early July before stabilizing around $1.3K towards the end of the quarter. Weekly downloads showed a gradual decline from 1.7K at the beginning of the quarter to 943 by the end. Active users fluctuated but generally trended downwards, from 12.6K in late June to 10.2K by the end of September.
Megapolis: City Building Sim by Social Quantum Ltd maintained relatively stable weekly downloads, with a slight increase towards the end of the quarter, peaking at 2.1K in late September. Weekly revenue varied, peaking at $58 in mid-September. Active users showed a consistent upward trend, starting at 1.7K in late June and reaching 2.6K by the end of September.
City Takeover from VOODOO saw a decline in weekly downloads, from 1.4K in mid-July to 415 by the end of September. Revenue was minimal, peaking at $12 in mid-July and dropping to zero by the end of the quarter. Active users also decreased steadily, from 4.8K in mid-July to 2.9K by the end of September.
The Simpsons™: Tapped Out by Electronic Arts had stable weekly downloads, ranging from 529 to 824 throughout the quarter. Weekly revenue was relatively steady, peaking at $133 in late July. Active users remained fairly consistent, fluctuating around 1.2K to 1.3K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.